Increased raw damage (30 to 35) when undeployed fires twice.Increased raw damage (30 to 75) versus when deployed fires 6 times.Increased sight radius (4 to 6) reveals more shroud when placed.Increased speed when undeployed (3 to 5).Takes 12 slots in transports instead of 3 when undeployed.Now moves underground when undeployed (subterranean).Removed individual build time multiplier.Can no longer be infiltrated when deployed.Now armed with drills when undeployed instead of machine gun.Now armed with underground drills versus animals, Brutes, new Foehn Duplicants, vehicles and structures when deployed instead of machine gun.Now armed with new amnesia ray weapon that disables enemy infantry when deployed instead of machine gun.Now a mobile Ore Refinery for conventional miners instead of an independent Ore Refinery with replaceable Slaves.Can no longer be built through War Factory.When infiltrated, steals 5000 credits from owner, rather than 50% of total credits from owner.Epsilon Ore Refinery is statistically identical to Allied and Soviet counterparts.Replaced by conventional Epsilon Ore Refinery in tech tree, that comes with new Ghost Miner that is permanently invisible but unarmed.Moved quote "We need more!' to selection quotes.
Removed quotes related to Slaves ("Let's put these maggots to work", "My slaves are ready!", "Slaves are cheap, hahaha!", "Dig, dig!", "Move those shovels!", "Faster, little slaves!").Excess infantry survivors do not come out when destroyed or sold (garrisoned infantry do not count).When infiltrated, owner's base is shut down for 1:30, rather than 1:07.New sound and cursor when garrisoning infantry inside.Decreased power units when infantry is garrisoned (+100 to +50 each).Infantry survivors do not come out when destroyed or sold.Can be infiltrated as a partial requirement to stolen technology.Scorpion Cell subfaction has access to a Fake Epsilon Construction Yard.Grants access to Barracks and Ore Refinery, but not Tank Bunker.Gives 750 credits instead of 1500 when sold.When superweapons are first built, an audible warning and their new selection sound will play (selection sound will only be heard around the superweapon) instead of EVA announcing it audible to everyone.Superweapons are not revealed automatically to enemies.Decreased cumulative production multiplier for multiple production buildings (from 20% to 15% on second production building 36% to 28% on third production building) buildings/units will be produced at a slower rate when there are more production buildings.Prefixes changed from Yuri to Epsilon (e.g.Additions of selection sound for each structure.Builds 25% slower and deploys 33% slower.
What my "goal" is at this moment, i want to make the AI rush my base, like for example in mental omega's mod.Īt this moment i didn't made any changes in the game, because this is for me the most important thing to learn, making a good AI. The most of the time i'm playing multiplayer, i hope this works multiplayer to? He makes enough tanks at this moment but he does'nt send them to me. What i also wanted to do, is make the ai build more teslacoils and airdefenses, send me more tanks. I read Deezire guide about ai editing, but if some1 could give me an example of how i can make the AI doing this i would rather understand more, then i do now.
ADD YURIS REVENGE UNITS TO BASE GAME HOW TO
If i destroy a bridge the AI sends (standard) an engineer but doesnt repair the bridge, i want to know how i can make hem do that.Īlso in the map "arctic circle" he does'nt send an engineer with boat to tech airport to use paradrop, it would be great if i know how to make such tasks. I made some small changes in the number of troops the AI uses, but it's not enough of what i want to make hem do.